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- ============================================================================
-
- Title : RS_OOZI.WAD
- Author : Robert Schweiner
- Email Address : c/o briley@ihades.att.com
- Misc. Author Info : Green Bay, WI (Go Pack!)
-
- Description : This level is designed to provide lots of
- shooting action (hence the "oozi" pun). There aren't a lot
- of puzzles, or secret doors that must be found to get to
- the end. Nor are there any "death traps" or rooms with 18
- Cyberdemons. Just steady action. And while there are lots of
- bad guys to kill, an attempt was made to keep it realistic and
- within the class of an original Doom level (i.e. this isn't just
- another bunch of monsters and weapons and ammo haphazardly
- strewn about every room). I'd appreciate any and all comments/
- flames as to whether it succeeds.
- It has been beta tested by 2 players other than myself (with
- a "thumbs up" from both), but only in single-player mode.
- Multi-player and Deathmatch modes are provided, but not tested.
- The difficulty levels are also implemented. In general, the
- harder the difficulty, the more monsters you get. This level
- is designed to be challenging WITHOUT using the cheat keys!
-
- This is my first attempt at a Doom level built from scratch.
- Many, many, many! hours went into this level, the majority of
- which were spent learning various editors and the ins & outs
- of building levels in general. At some point in time I'm sure
- I've done every wrong thing that can be done. But it's been
- a lot of fun and I hope you get as much fun out of playing it.
-
-
- Additional Credits to : Geoff Allan for the DoomEd editor (V2.5), and
- Raphael Quinet for the DEU editor (V5.0 & 5.1)
- which were used to create this level.
- Bruce Kuehl and Bruce Riley for beta testing.
- Linda Schweiner (my patient wife).
- id Softwade for starting this whole wonderful saga.
-
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-
- * Play Information *
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes, but not tested
- Deathmatch 2-4 Player : Yes, but not tested
- Difficulty Settings : Fully implemented (but who plays anything other
- than Ultra Violent anyway)
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
-
- * Construction *
- Base : None (original creation)
- Build Time : Dozens and dozens of hours (days? weeks?)
- Editor(s) used : DEU 5.0 & 5.1; DoomEd 2.5 beta 3; BSP 1.1
- Known Bugs : There are 1 or 2 spots where, when you walk over
- them, the screen blacks out. If you're moving at
- any speed faster than an absolute dead crawl, it
- only lasts a split second. (Any ideas?)
-
-
- * Copyright / Permissions *
- Feel free to use this level as a base for new variations (I'd be flattered).
- I only ask that you don't use the "RS_....." name as I plan to put out
- additional levels with that naming convention.
-
-